Design a Grape Smasher
Staff introduce youth to simple machines and present a challenge to create a device that will smash a grape. Staff use active STEM learning strategies to help youth to design and develop a model on their own. A positive culture of active learning enables youth to feel comfortable collaborating with others and creates an environment that supports critical thinking regarding their design choices and outcomes.
Using active learning strategies that require students to question information, make their own predictions, and develop solutions to challenges are more likely to acheive higher levels of performance and retain more information.(Diverse Teaching Strategies)