Supporting Youth Development Through STEM

Staff will use positive youth development practices to engage youth in meaningful STEM learning experiences. Positive youth development is essential to developing well-rounded youth who are engaged with their communities, schools, organizations, peer groups, and families. Out-of-school time STEM education is well-positioned to equip youth with the opportunities, relationships, and the foundation they need to build and grow their leadership skills.

Skills

Managing Groups During STEM

Frontline staff and volunteers will manage behavior of youth during STEM activities.

Resources

Encouraging Collaborative STEM Work

Frontline staff and volunteers will be able to effectively facilitate collaborative STEM learning experiences.

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Facilitating Inclusive Learning Experiences

Frontline staff and volunteers will design and continually attend to the social and emotional safety of youth and respond to the inequities when they occur.

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Developing a STEM Identity

Frontline staff and volunteers will be support youth in viewing themselves as someone who learns about, uses, and sometimes contributes to science – someone who has a personal identity as a science learner.

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Making Connections to STEM Careers

Frontline staff and volunteers will be able to connect their program to the work of STEM professionals.

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Connecting to Prior Knowledge & Experiences

Frontline staff and volunteers will be able to effectively connect STEM activities to the knowledge and experiences (culture, gender, socioeconomic status, language, daily experiences, etc.) of the youth in their program.

Resources

Giving Youth Control

Frontline staff and volunteers will provide opportunities for youth to direct and manage their own learning.

Resources

Resources

Tinkering

Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.

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Project-Based Learning: An Overview

Participants will engage with the components of projects-based learning to learn ways to support giving youth control.

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Giving Youth Control with Project-Based Learning

Participants will engage with the components of project-based learning to learn ways to support giving youth control.

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Giving Youth Control with Group Projects

Participants will develop a list of strategies they would like to implement in order to give youth control of their learning.

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Giving Youth a Role

Participants will do the Make Your Own Rules activity to learn how to support giving youth more control over their learning.

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Examples in Action

Participants will watch the Giving Youth Control in Investigations Video-Based Learning Module to learn how to give youth more control in their STEM learning experiences.

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Encouraging Youth Choice

Participants will work through the Youth Voice and Choice Video-Based Learning Module and create an action plan to give youth more control of their STEM experiences.

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Effective Strategies for Giving Youth Control

Participants will engage in an Eco-Bots challenge to learn ways to support youths’ interest in activity design.

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Creating My Project

Participants will learn how to provide opportunities for youth to direct and manage their own learning and explore strategies to help young people learn to be problem solvers and contributors to computer science.

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