Training resources are designed for hands-on, interactive professional development experiences. These trainings engage staff with new ideas through experiences, discussions, and interaction. Each training focuses on a single skill for facilitating STEM learning. Well-trained staff can deliver high-quality OST programming that has a positive impact on youth. The skills and competencies that staff need to deliver high-quality programming can be developed through the interactions and discussions of a well-planned professional development program.
The Click2ScienceToolkits for Trainers are designed for program leaders, coaches and trainers to use while planning professional development for staff in out-of-school time programs.
For organizations to use with their summer program staff and volunteers and includes resources specific to summer-time STEM programming.
View ToolkitFor coaches and trainers to use when providing professional development for out-of-school programs on computing.
View ToolkitIncludes strategies out-of-school programs can implement right away to build staff confidence and competence in SEL.
View ToolkitMeeting resources are brief, 15-30 minute, professional development experiences intended to introduce or reinforce STEM skills for staff. They can be part of a regularly scheduled staff meeting or conducted virtually.
Learn MoreTraining resources are designed for hands-on, interactive professional development experiences. These trainings engage staff with new ideas through experiences, discussions, and interaction.
Learn MoreCoaching resources are designed to help coachees improve individual skills, thereby impacting their practice and the overall quality of the program.
Learn MoreHover over an item to view the strategy or skill, click to navigate to that page.
Learn MoreParticipants will watch the “Let there be Light!” learning module to learn why STEM identities matter.
View GuideYouth are given the challenge to build a simple circuit. The facilitator uses purposeful questions to support and direct their learning.
View GuideParticipants will document their learning with three activities: “Sink or Float,” “Paper Airplanes,” and “Amphibian/Fish Comparison”. They will also complete a self-reflection and set goals for their practice.
View GuideLearn new strategies for documenting STEM learning.
View GuideLearning about cause and effect is a great way to increase interest and engagement in science.
Learn MoreLooking for, identifying, and using patterns is a vital concept in science and engineering
Learn MoreThe Next Generation Science Standards (NGSS) Crosscutting Concepts provide us with a great way to help youth bridge science learning across various contexts.
Learn MoreParticipants will reflect on programmatic challenges in order to add more active learning opportunities to their program.
View Guide